L1VE x FIFA –

Be There Now

The world's first global immersive experience for the FIFA World Cup 2026

Transforming how fans experience the FIFA World Cup through cutting-edge immersive reality technology

What is L1VE?

L1VE Immersive Experience

  • Pure stadium atmosphere
  • Choose your viewing angle
  • Buddy system connectivity
  • Active community engagement

Traditional TV Broadcasting

  • Commentary overlay
  • Fixed camera angles
  • Passive viewing
  • Limited engagement

"We're not television. We are the venue."

The Challenge: Emotional Distance & Missed Opportunities

Lost Stadium Magic

Traditional broadcasts fail to convey the full energy, emotion, and player proximity of the World Cup Final stadium to home fans.

Evolving Fan Expectations

Modern fans, especially younger demographics, demand immersive, interactive experiences beyond passive viewing, reflecting their digital lifestyles.

Untapped Potential

FIFA is missing opportunities to rejuvenate its fanbase, attract new demographics, and develop innovative monetization models.

Commercial Streams Overview

Re-Sale Logic

  • B2B with Telcos & Resellers (e.g. major electronics retailers)
  • Bundles of 3–5 tickets, €20 each
  • Partner discount 20–35%, event-specific promotion

D2C Logic

  • Ticket price €20 per match
  • First 12 months: 80% B2B / 20% D2C
  • Selective marketing by regional fan groups

By-Through Logic

  • Partners: FIFA, broadcasters, major streaming platforms (e.g. ESPN, Fox Sports, beIN Sports)
  • l1ve.com distributed on partner platforms
  • FIFA World Cup 20% revenue share model

Brand Partnerships

  • Always-on content (free or barter with brands)
  • Timeless content = sales trigger + ad monetization
  • Partners: Adidas, Coca-Cola, Visa, Wanda Group, Qatar Airways

Consulting

  • Ensures partner concepts are implemented for FIFA World Cup
  • Additional revenue stream (e.g., event-specific consulting)
  • Alignment with all other streams and FIFA objectives

Why FIFA World Cup 2026? Why Now?

1.85B

FIFA World Cup Viewers

Global viewership of FIFA World Cup (2022) highlighting massive scale

5B+

Global Football Fans

Massive worldwide community creating unparalleled engagement

278M

Core FIFA World Cup Fans

Core FIFA World Cup fans (15% of 1.85B viewers) showing deep interest

19.5M

VR-Ready Football Enthusiasts

Football-affine VR users (7% of core fans) ready for immersive experiences

FIFA World Cup as the ultimate global event – capturing the convergence of technology readiness and core fan engagement

The Revenue Funnel

1

1.85 Billion World Cup Viewers

Total addressable market from global FIFA viewership

2

277.5 Million Core Football Fans

15% of global viewers – a highly engaged audience

3

19.425 Million VR-Ready Users

7% of core fans with VR technology and willingness to pay

4

0.1%-1% Conversion Rate

Conservative estimate based on massive scale and adoption of premium sports content

€38.85M-388.5M Annual Revenue Potential

Ticketing Revenue Scenarios

0.1% Conservative

Annual Revenue: €37M (1.85M Tickets)

0.5% Realistic

Annual Revenue: €185M (9.25M Tickets)

1% Optimistic

Annual Revenue: €370M (18.5M Tickets)

Based on €20 ticket pricing targeting core football fans with 22 tickets per year average purchase, from an audience of 1.85 billion World Cup viewers.

FIFA Partnership Models

Model A: Revenue Share (20%)

20% of net revenue

Strong alignment with FIFA's success

Growth incentives directly linked to performance

Model B: Performance-Based Share

20% revenue share + milestone bonuses

Incentivizes achieving key viewership/ticket targets

Rewards significant fan engagement milestones

Existing FIFA World Cup Sponsor Ecosystem

Immersive Sponsorship Opportunities

Virtual Hospitality

Premium branded experiences within the virtual environment

Stream Integration

Contextual brand placement throughout the immersive experience

Device Partnerships

Co-branded hardware bundles and exclusive access packages

Sponsorship Revenue Potential

Based on a ticket price of €20 per match and various conversion scenarios from World Cup viewers, here's the projected revenue potential and FIFA's share:

Considering FIFA's share from ticket revenue alone, we aim for a realistic target:

74M€

Maximum Potential

FIFA's 20% share at 1% conversion

37M€

Realistic Target

FIFA's 20% share at 0.5% conversion

FIFA's share from ticket revenue (20% revenue share model):

0.1% Conversion: €7.4M

0.5% Conversion: €37M

1% Conversion: €74M

Global Market Distribution

Europe

30%

Strong football tradition and established fan base

North America

30%

Hosting region, growing football market

Asia Pacific

25%

Rapidly growing football fanbase with massive viewership

Other Regions

15%

Emerging markets with significant potential

North America + Europe = 60% of target market in established fanbases

Complete Financial Picture for FIFA World Cup 2026

1

Year 1 Conservative

€37M baseline revenue (0.1% conversion)

Minimum guaranteed returns

2

Year 2-3 Growth

€185M realistic target (0.5% conversion)

Market expansion and adoption

3

Long-term Upside

€370M+ potential (1%+ conversion)

Full market penetration

Proof of Concept: Netflix for FIFA World Cup

Just as Netflix revolutionized the series experience, L1VE transforms the FIFA World Cup experience.

94%

New Feeling

of test users report a "completely new feeling" when consuming the FIFA World Cup.

340%

Dwell Time

average increase

67%

Emotional Connection

measurable increase in emotional connection to the players.

We have already developed functional demos that impressively demonstrate the potential of L1VE. Let us show you what the future of the FIFA World Cup looks like.

Strategic Partnership Benefits

Innovation Leadership

Position FIFA as the pioneering force in football technology, attracting next-generation fans and premium partnerships

Guaranteed Returns

At least €37M baseline with proven revenue streams and conservative conversion assumptions

Sponsorship Premium

Unlock up to €370M in new sponsorship categories impossible with traditional broadcasting

Global Reach

Access untapped markets and demographics whilst strengthening core fanbases for the FIFA World Cup

"Fans experience the FIFA World Cup like never before – Be There Now"

FIFA leads the transformation of the FIFA World Cup into an immersive global experience

  • €37-370M annual revenue potential
  • First-mover advantage in sports Immersive Reality
  • Premium fan engagement at scale
  • Sponsorship innovation leadership

"This isn't about watching football. This is about being at the World Cup Final Stadium from anywhere in the world."

Ready to transform football forever?

Be There Now

The world's first global immersive experience for the FIFA World Cup 2026

Confidentiality Notice

The content and presentation of this material are the sole responsibility of MWS ENTERTAINMENT GMBH, prepared on behalf of L1VE. This document is confidential and intended exclusively for the addressed recipients. Any reproduction, distribution, or disclosure to third parties without prior written consent is strictly prohibited.